Civ III Homefiraxis
The Game

The Civ Legacy
Civ Features
Meet the Civ3 Civs
Civilization 3 FAQ
Developer Updates
Civ III Press


C3C Features
Meet the C3C Civs
C3C Screenshots
Conquests FAQ
Developer Updates
Conquests Press

Play The World

PTW Features
Meet the PTW Civs
PTW Screenshots
Developer Updates
PTW Press


Ask the Civ Team



Civilization III: FAQ : Culture & Nationality

Windows Version:
.: Pentium II 300mhz
.: 32 Mb RAM
.: 400 Mb free HD
.: 4X CD-ROM
.: DirectX 8.0a video
.: 1024x768 Req.

Mac Version:
.: iMac, iBook, G4/G3 PowerPC
.: System 10.1 or OS 9.2 (or better)
.: 96 Mb RAM
.: 100 Mb free HD


The Civilization III FAQ: Culture & Nationality
Last Updated 3/2002

Culture & Nationality

What role does culture play in Civilization III?
How does culture affect my borders?
How does culture affect diplomacy with other civs?
How does culture affect the conquest of enemy cities?
How do I gain culture?
What happens to my culture if a city is captured?

Diplomacy & Espionage
Trade & Resources
Culture & Nationality Combat
Victory & Defeat

What role does culture play in Civilization III?
Culture is a very important component of Civ III. It is the general social cohesion of your civ, as well as the impact of your nation's philosophy and arts on the world. Culture is reflected in Civilization III by the great works created by your peoples, and when they were completed relative to other civilizations in the game.

Culture's effects are most visible in the expansion of borders, but it also affects how other civs interact with you in diplomatic sessions, and can be a major factor when dealing with conquered cities. One of our goals in developing the culture system was to provide a powerful alternative to war and conquest. Like diplomacy and trade, culture is intertwined so closely with the other major game systems that ignoring it will have dire consequences.

How does culture affect my borders?
Culture also represents your influence over the lands that surround your cities. As the culture of a city increases, it enters a queue that, when filled, causes the borders of a city to expand. As borders expand around your cities, they can eventually join to create a unified national border. Culture also helps decide border disputes; if two cities are equal distances away from a resource square and that resource could fall inside either city's borders, the city with the higher culture will win out. Finally, a smaller city bordering a larger city with a substantial culture will sometimes be assimilated into the Civilization with the more dominant culture.

How does culture affect diplomacy with other civs?
Other civs will treat you differently depending on your culture. Civilizations that are "in awe" of your culture, for example, would be more inclined to accept a deal than a civ whose culture is on par with yours. Having a culture advantage essentially allows you to tip the scales in favor of yourself during diplomatic sessions.

How does culture affect the conquest of enemy cities?
In Civilization III, each citizen in a city has nationality. When a city is conquered by a civ, the citizens in the conquered city will retain their nationality, even as new citizens are born with the nationality of the conquering civ. For example, if the Greeks capture Paris, a pop 5 city, all five of those existing citizens retain their French nationality, even though new citizens that appear in the city will be Greek. These "foreign nationals" may "resist" for many game turns, depending on the cultures of the conquering civ and the conquered civ. Resisters do not generate any output and can throw your cities into revolt.

In extreme cases, a city with substantial culture can actually fight off its conquerors and return to its original nationality, but in most cases, resisters will eventually rejoin the rest of the population and contribute to a city's production. Finally, over time, foreign nationals can assimilate into the culture of the city in which they live. How fast this happens depends both on their national culture and the culture of the city they currently reside in, as well as the government type of their current city.

How do I gain culture?
Culture is produced in your cities. The most common way to produce culture is by building city improvements like temples, libraries, coliseums, courthouses and cathedrals. Wonders and small wonders (small wonders are less-powerful versions of wonders that each Civ can build, but only one can be built per civ) also produce culture.

Each city produces a number of culture points (cp) per turn, depending on the wonders and city improvements you've built. These culture points are added to your total culture value, which represents the sum of all your cultural influence since the beginning of history. Also, there is an "age bonus" for cultural buildings. The longer a building has stood in your cities, the more culture that building generates per turn. This means the Oracle wonder you built in the ancient era can still be a powerful generator of culture in the modern era, even though its effects have long since been negated.

What happens to my culture if a city is captured?
Your total culture points will never decrease when a city is captured, however your culture per turn will decrease. When a city is captured, the conquering civ will gain no culture from any of the buildings in that city. If that city is reclaimed by its original founders, however, culture will once again be generated, but all age bonuses are lost.

For example, I am Greek and my city of Athens houses the venerable Hanging Gardens, which have stood for 500 years. I might receive 50cp per turn from the Hanging Gardens due to their age. I might also receive 15 total cp per turn for all my other culture-producing buildings. If the Americans capture my city, they will receive 0 cp per turn from Athens, since all the buildings in Athens were built by the Greeks. If I later reclaim Athens, I will once again receive culture from it, but I might now only receive 20cp per turn for my Hanging Gardens because I no longer get the "age bonus" for having a 500-year old wonder. My other city buildings might also now only contribute 6 cp per turn.

Subscribe to the
2K Games
Newsletter and get
Civ III: Complete
email updates!


© 2010 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K Games, the 2K Games logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Sid Meier's Civilization©, Civ© and Civilization© are U.S. registered trademarks. Firaxis Games is a trademark of Firaxis Games, Inc. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners.

Privacy Policy